
A snowdrift stops the train. A passenger is found stabbed in his compartment, and everyone has an alibi.
The Orient Express screeches to a halt, blocked by a massive snowdrift in the mountains. In compartment 4, Samuel Ratchett lies dead, stabbed twelve times. The doors are locked from the inside. The passengers are gathered in the dining car, presenting perfect alibis.
The luxurious Orient Express train, trapped in a snowy pass in Yugoslavia, 1934. The atmosphere is tense, filled with wealthy aristocrats, military officers, and servants, all trapped together in a confined space.
A rescue train will arrive in twelve hours, allowing the killer to escape the jurisdiction.
Your hero will have their own personal connection to this story — it's chosen at random when you create your character.
This is an investigation scenario. You gather clues, interrogate suspects, check alibis, and clear the innocent. The AI runs the game according to the genre's rules: every turn gives you a new lead, but it will never name the killer first — the ending only arrives once you point to the right person yourself and have gathered enough evidence.
"Orient Express" is a ready-to-play session for an AI-powered roleplaying game. The AI takes on the role of Game Master: narrating the story, describing the world, playing every NPC, and reacting to your actions. It's a text-based RPG you can start playing right away — no prep, no need to find a Game Master. Solo — just you and the AI. With a friend — two players in the same story by invite.
Account required — one-click sign-up