
Lord Wellenholm is dead. The family is in the parlor, and the killer is among them.
The rain beats against the high windows of Wellenholm Manor. Lord Wellenholm lies dead in his study, a silver letter opener in his chest. The family is gathered in the parlor, their faces pale. The doors are locked from the outside due to the storm, and the phone line is cut. The killer is still in the house.
A remote English estate during a stormy winter night. The manor is filled with secrets, hidden passageways, and old rivalries. The family members all have motives and secrets they want to keep hidden.
The storm will clear by dawn, allowing the killer to escape if not caught.
Your hero will have their own personal connection to this story — it's chosen at random when you create your character.
This is an investigation scenario. You gather clues, interrogate suspects, check alibis, and clear the innocent. The AI runs the game according to the genre's rules: every turn gives you a new lead, but it will never name the killer first — the ending only arrives once you point to the right person yourself and have gathered enough evidence.
"Death at Wellenholm Manor" is a ready-to-play session for an AI-powered roleplaying game. The AI takes on the role of Game Master: narrating the story, describing the world, playing every NPC, and reacting to your actions. It's a text-based RPG you can start playing right away — no prep, no need to find a Game Master. Solo — just you and the AI. With a friend — two players in the same story by invite.
Account required — one-click sign-up